{"id":1711,"date":"2026-11-04T14:04:05","date_gmt":"2026-11-04T11:04:05","guid":{"rendered":"https:\/\/teknolata.com\/?p=1711"},"modified":"2026-11-04T14:04:05","modified_gmt":"2026-11-04T11:04:05","slug":"dlss-5-kasimda-hogwarts-legacyye-geliyor","status":"publish","type":"post","link":"https:\/\/teknolata.com\/index.php\/2026\/11\/04\/dlss-5-kasimda-hogwarts-legacyye-geliyor\/","title":{"rendered":"DLSS 5 Kas\u0131mda Hogwarts Legacy\u2019ye Geliyor"},"content":{"rendered":"<p>NVIDIA, 3D rehberli n\u00f6ral i\u015fleme \u00f6zellikli DLSS 5 teknolojisinin kas\u0131m ay\u0131nda \u00fc\u00e7 oyuna daha eklenece\u011fini duyurdu. Hogwarts Legacy, War Thunder ve Where Winds Meet, GeForce RTX 50 Serisi ve RTX Spark i\u00e7in kullan\u0131ma sunulan yeni nesil yapay zek\u00e2 destekli g\u00f6r\u00fcnt\u00fc iyile\u015ftirme teknolojisinden yararlanacak. DLSS 5\u2019in temel amac\u0131, oyunlar\u0131n g\u00f6rsel kalitesini geli\u015ftirirken performans\u0131 da art\u0131rmak.<\/p>\n<p>NVIDIA\u2019n\u0131n aktard\u0131\u011f\u0131na g\u00f6re DLSS 5, ayd\u0131nlatma, materyaller, g\u00f6lgeler ve y\u00fczey ayr\u0131nt\u0131lar\u0131 gibi g\u00f6rsel unsurlar\u0131 yapay zek\u00e2 yard\u0131m\u0131yla i\u015fliyor. Teknolojinin yeni modeli \u00f6nceki modele k\u0131yasla iki kat daha h\u0131zl\u0131 \u00e7al\u0131\u015f\u0131yor. DLSS 5; desteklenen GeForce RTX 50 Serisi masa\u00fcst\u00fc ve diz\u00fcst\u00fc bilgisayarlarda, RTX Spark cihazlarda ve GeForce NOW Ultimate hizmetinde kullan\u0131labiliyor. Ancak her oyunun destek kapsam\u0131 ve performans sonu\u00e7lar\u0131, oyunun ayarlar\u0131na ve kullan\u0131lan donan\u0131ma g\u00f6re de\u011fi\u015febiliyor.<\/p>\n<h2>Hogwarts Legacy\u2019de daha ayr\u0131nt\u0131l\u0131 \u00e7evreler ve \u0131\u015f\u0131kland\u0131rma<\/h2>\n<p>Warner Bros. Games ve Avalanche Software\u2019in Hogwarts Legacy oyunu, 5 Kas\u0131m\u2019da yay\u0131nlanacak g\u00fcncellemeyle DLSS 5 deste\u011fi kazanacak. Oyuncular Neural Rendering se\u00e7ene\u011fini etkinle\u015ftirerek \u00e7evredeki ayr\u0131nt\u0131lar\u0131n, g\u00f6lgelerin, karakter dokular\u0131n\u0131n ve \u0131\u015f\u0131kland\u0131rman\u0131n iyile\u015ftirilmesini sa\u011flayabilecek. Yans\u0131malar\u0131n daha belirgin ve canl\u0131 g\u00f6r\u00fcnmesi de g\u00fcncellemeyle hedeflenen g\u00f6rsel geli\u015ftirmeler aras\u0131nda yer al\u0131yor.<\/p>\n<p>NVIDIA, DLSS 5\u2019in sundu\u011fu model kontrollerinin karakterlerin g\u00f6rsel kimli\u011fini korumaya yard\u0131mc\u0131 oldu\u011funu belirtiyor. Bu yakla\u015f\u0131m, yapay zek\u00e2 tabanl\u0131 g\u00f6r\u00fcnt\u00fc iyile\u015ftirmelerinin karakterlerin g\u00f6r\u00fcn\u00fc\u015f\u00fcn\u00fc de\u011fi\u015ftirmeden \u00e7evre ve malzeme ayr\u0131nt\u0131lar\u0131n\u0131 geli\u015ftirmeyi ama\u00e7lad\u0131\u011f\u0131 anlam\u0131na geliyor. Hogwarts Legacy b\u00f6ylece DLSS ailesindeki teknolojilerin tamam\u0131n\u0131 destekleyen oyunlar aras\u0131na kat\u0131lacak.<\/p>\n<p>NVIDIA\u2019n\u0131n payla\u015ft\u0131\u011f\u0131 performans \u00f6rne\u011fine g\u00f6re Hogwarts Legacy; DLSS 5, Ray Reconstruction, 6X Multi Frame Generation, NVIDIA Reflex ve \u0131\u015f\u0131n izleme birlikte kullan\u0131ld\u0131\u011f\u0131nda GeForce RTX 5090 \u00fczerinde 4K \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte 300 FPS\u2019ye kadar ula\u015fabiliyor. Bu de\u011fer belirli test ko\u015fullar\u0131nda elde edilen bir \u00fcst s\u0131n\u0131rd\u0131r; oyuncular\u0131n alaca\u011f\u0131 ger\u00e7ek kare h\u0131z\u0131 sistem yap\u0131land\u0131rmas\u0131 ve oyun i\u00e7i ayarlara ba\u011fl\u0131 olarak farkl\u0131l\u0131k g\u00f6sterebilir.<\/p>\n<h2>War Thunder\u2019da sava\u015f alanlar\u0131n\u0131n g\u00f6rsel ayr\u0131nt\u0131lar\u0131 yenileniyor<\/h2>\n<p>Gaijin Entertainment\u2019\u0131n War Thunder i\u00e7in haz\u0131rlad\u0131\u011f\u0131 Eagle\u2019s Shadow g\u00fcncellemesinin kas\u0131m ay\u0131n\u0131n ortas\u0131nda yay\u0131nlanmas\u0131 planlan\u0131yor. G\u00fcncelleme, DLSS 5 deste\u011finin yan\u0131 s\u0131ra yeni u\u00e7aklar, gemiler ve tanklar i\u00e7erecek. U\u00e7aklar i\u00e7in misket bombalar\u0131n\u0131n da eklenece\u011fi belirtiliyor. B\u00f6ylece g\u00fcncelleme yaln\u0131zca g\u00f6rsel iyile\u015ftirmeler de\u011fil, oyunun askeri ara\u00e7 ve sava\u015f se\u00e7eneklerinde de yeni i\u00e7erikler sunacak.<\/p>\n<p>DLSS 5\u2019in War Thunder\u2019daki katk\u0131s\u0131 hava, kara ve deniz \u00e7at\u0131\u015fmalar\u0131nda \u0131\u015f\u0131k alan b\u00f6lgelerin, g\u00f6lgelerin ve materyal ayr\u0131nt\u0131lar\u0131n\u0131n geli\u015ftirilmesi \u00fczerine kurulu. NVIDIA\u2019n\u0131n kara sava\u015f\u0131 testinde oyun, DLSS Ray Reconstruction ve 6X\u2019e kadar Multi Frame Generation kullan\u0131larak 4K \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte 400 FPS\u2019ye kadar ula\u015fabiliyor. Bu sonu\u00e7 da belirli donan\u0131m ve test ko\u015fullar\u0131na dayal\u0131 bir performans g\u00f6stergesi olarak de\u011ferlendirilmeli.<\/p>\n<p>Gaijin Entertainment, DLSS 5 sayesinde daha \u00f6nce ula\u015famad\u0131klar\u0131 bir mikro kontrast seviyesinin elde edildi\u011fini ifade ediyor. Mikro kontrast, y\u00fczeylerdeki k\u00fc\u00e7\u00fck ton ve ayr\u0131nt\u0131 farklar\u0131n\u0131n daha belirgin g\u00f6r\u00fcnmesine yard\u0131mc\u0131 olur. Bu t\u00fcr iyile\u015ftirmeler; ara\u00e7lar\u0131n, \u00e7evre unsurlar\u0131n\u0131n ve sava\u015f alan\u0131ndaki farkl\u0131 materyallerin daha kolay ay\u0131rt edilmesine katk\u0131 sa\u011flayabilir.<\/p>\n<h2>Where Winds Meet deste\u011fi oyuncu talebinin ard\u0131ndan geliyor<\/h2>\n<p>Everstone Studio ve NetEase Games taraf\u0131ndan geli\u015ftirilen Where Winds Meet, a\u00e7\u0131k d\u00fcnyada ge\u00e7en bir Wuxia aksiyon-macera rol yapma oyunu. Geli\u015ftiriciler, oyunculardan gelen yo\u011fun talebin ard\u0131ndan DLSS 5 deste\u011fini oyuna ekleme karar\u0131 ald\u0131. Teknoloji Kuzey Amerika\u2019da 23 Kas\u0131m\u2019da, d\u00fcnyan\u0131n geri kalan\u0131nda ise 24 Kas\u0131m\u2019da kullan\u0131ma sunulacak.<\/p>\n<p>Oyun, 100 milyondan fazla oyuncuya ula\u015fm\u0131\u015f ve Steam\u2019de 250 binin \u00fczerinde e\u015f zamanl\u0131 oyuncu say\u0131s\u0131 g\u00f6rm\u00fc\u015f durumda. Where Winds Meet h\u00e2lihaz\u0131rda DLSS Multi Frame Generation ve Super Resolution \u00f6zelliklerini destekliyor. DLSS 5\u2019in eklenmesiyle bu mevcut destek geni\u015fleyecek; oyuncular, uyumlu donan\u0131m ve ayarlarda daha geli\u015fmi\u015f g\u00f6rsel i\u015fleme se\u00e7eneklerinden yararlanabilecek.<\/p>\n<h2>Kas\u0131m ay\u0131nda DLSS deste\u011fi alacak di\u011fer oyunlar<\/h2>\n<ul>\n<li><strong>Call of Duty: Modern Warfare 4 Season 1:<\/strong> Sezon 1, 6 Kas\u0131m\u2019da ba\u015flayacak. Oyunun t\u00fcm modlar\u0131nda DLSS Super Resolution deste\u011fi bulunacak. GeForce RTX 40 Serisi ekran kartlar\u0131nda Frame Generation, RTX 50 Serisi\u2019nde ise 6X\u2019e kadar Dynamic Multi Frame Generation kullan\u0131labilecek. Warzone\u2019a ayr\u0131ca Hajin ve Zodiac haritalar\u0131 eklenecek.<\/li>\n<li><strong>GRAVHOUNDS:<\/strong> Octopus Panic taraf\u0131ndan geli\u015ftirilen, bir ila d\u00f6rt oyuncu i\u00e7in tasarlanan e\u015fli aksiyon ve in\u015fa oyunu Erken Eri\u015fim\u2019e a\u00e7\u0131ld\u0131. Oyun DLSS 4.5 teknolojilerini destekliyor. Ayr\u0131ca oyun i\u00e7inde yapay zek\u00e2 destekli RTX Dynamic Vibrance filtresini kullanan ilk yap\u0131m olarak tan\u0131t\u0131l\u0131yor.<\/li>\n<li><strong>Hunting Simulator 3:<\/strong> Nacon\u2019\u0131n avc\u0131l\u0131k oyunu, \u0131\u015f\u0131n izlemeli Lumen ayd\u0131nlatmas\u0131n\u0131 DLSS 4.5 teknolojileriyle bir araya getiriyor. Oyunda DLSS 4.5 \u00f6zelliklerinin tamam\u0131na destek sunulmas\u0131 planlan\u0131yor.<\/li>\n<li><strong>Phantom Blade Zero:<\/strong> S-GAME\u2019in aksiyon oyunu, path tracing tabanl\u0131 ayd\u0131nlatmay\u0131 destekliyor. Ray Reconstruction ve Dynamic Multi Frame Generation d\u00e2hil DLSS 4.5 \u00f6zellikleri, bu geli\u015fmi\u015f g\u00f6r\u00fcnt\u00fcleme y\u00f6nteminin performans \u00fczerindeki y\u00fck\u00fcn\u00fc azaltmaya yard\u0131mc\u0131 oluyor. Oyun i\u00e7in yeni bir fragman da yay\u0131nland\u0131.<\/li>\n<\/ul>\n<p>Kas\u0131m ay\u0131ndaki duyurular, NVIDIA\u2019n\u0131n DLSS teknolojilerini daha fazla oyuna ve farkl\u0131 oyun t\u00fcrlerine yayma \u00e7al\u0131\u015fmalar\u0131n\u0131n s\u00fcrd\u00fc\u011f\u00fcn\u00fc g\u00f6steriyor. Hogwarts Legacy\u2019de b\u00fcy\u00fcc\u00fcl\u00fck d\u00fcnyas\u0131n\u0131n g\u00f6rsel ayr\u0131nt\u0131lar\u0131, War Thunder\u2019da sava\u015f alanlar\u0131n\u0131n materyalleri ve Where Winds Meet\u2019te a\u00e7\u0131k d\u00fcnyan\u0131n g\u00f6r\u00fcn\u00fcm\u00fc yeni destekten yararlanacak. <strong>Bu oyunlardan hangisini DLSS 5 ile denemeyi d\u00fc\u015f\u00fcn\u00fcyorsunuz?<\/strong><\/p>\n<div class=\"newspaper-x-tags\"><strong>TAGS: <\/strong><span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/dlss-4-5\/\" rel=\"tag\">DLSS 4.5<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/dlss-5\/\" rel=\"tag\">DLSS 5<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/geforce-rtx-50-serisi\/\" rel=\"tag\">GeForce RTX 50 serisi<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/hogwarts-legacy\/\" rel=\"tag\">Hogwarts Legacy<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/multi-frame-generation\/\" rel=\"tag\">Multi Frame Generation<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/nvidia\/\" rel=\"tag\">Nv\u0131d\u0131a<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/ray-reconstruction\/\" rel=\"tag\">Ray Reconstruction<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/war-thunder\/\" rel=\"tag\">War Thunder<\/a><\/span><a href=\"https:\/\/teknolata.com\/index.php\/tag\/where-winds-meet\/\" rel=\"tag\">Where Winds Meet<\/a> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>DLSS 5, 5 Kas\u0131m\u2019da Hogwarts Legacy\u2019ye geliyor. Yeni teknolojiyle oyundaki g\u00f6rsel kaliteyi ve performans\u0131 art\u0131racak yenilikleri ke\u015ffedin.<\/p>\n","protected":false},"author":1,"featured_media":1712,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,1],"tags":[530,529,950,3419,3422,854,3423,3420,3421],"class_list":["post-1711","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-oyun","category-tumu","tag-dlss-4-5","tag-dlss-5","tag-geforce-rtx-50-serisi","tag-hogwarts-legacy","tag-multi-frame-generation","tag-nvidia","tag-ray-reconstruction","tag-war-thunder","tag-where-winds-meet"],"_links":{"self":[{"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/posts\/1711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/comments?post=1711"}],"version-history":[{"count":1,"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/posts\/1711\/revisions"}],"predecessor-version":[{"id":1713,"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/posts\/1711\/revisions\/1713"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/media\/1712"}],"wp:attachment":[{"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/media?parent=1711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/categories?post=1711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/teknolata.com\/index.php\/wp-json\/wp\/v2\/tags?post=1711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}